This book was an interesting look at Apple from a design
side and did a good job of explaining how the culture and decisions they have
made, have led to huge successes and to some of their failures. It’s important
to keep in mind that the author, Leander Kahney, is also the editor and
publisher of a blog titled ‘Cult of Mac’, and therefore is very informed, but
also biased, when it comes to all things Apple.
His interest in Apple grew when he noticed that they gave
personality and meaning to technology that was still being treated as though it
were anonymous. A man named Robert Brunner tried 3 times to get Ive to join
Apple, and he finally succeeded. He was the man who set up the design studio at
Apple, hired the talent, and when he left, he recommended that they promote
Ive, which they did. When Jobs was gone, Apple tried licensing out the Mac
operating system because they saw Microsoft successfully doing it, but it
failed for Apple. When Jobs returned he said that the goal was not just to make
money, but to make great products. That’s what convinced Ive to stay with the
company.
“As industrial designers we no longer design objects. We design
the user’s perceptions of what those objects are, as well as the meaning that
accrues from their physical existence, their function and the sense of possibility
they offer” – Jony Ive. The computer industry had become about product attributes
that you could measure empirically (very inhuman and cold), but Ive wanted to
design objects that dispensed positive emotions.
“If there was ever a product that catalyzed Apple’s reason
for being, it’s this (iPod), because it combines Apple’s incredible technology
base with Apple’s legendary ease of use with Apple’s awesome design. Those 3
things come together in this, and it’s like, that’s what we do. So if anybody
was ever wondering why Apple is on the earth, I would hold this up as a good
example” – Jony Ive.
The author then talks about where Tim Cook fits into the
picture. He originally worked on an Enterprise Resource Planning (ERP) system and
reduced inventory on hand to 2 days. He sold off Apple factories to increase
profit margins, and his team figured out how to produce the products in their
millions and deliver them all over the world, on time and in utmost secrecy. This
allowed Apple’s designers to do more. They started to work on a unibody
process, where products could be made out of one piece of metal. Machining is
the way to make the best parts possible, the pinnacle of refinement and
precision, but it takes time and money.
Ive believes that Apple’s goal is not to make money, but to
make great products, and that if you do that, everything will follow. Jobs
always said that focus isn’t a question of saying yes to projects, it’s saying
no. Under Ive’s guidance, Apple has remained highly disciplined in saying no to
products that are competent as opposed to great. However, Apple no longer takes
risks, generational leaps grow more incremental and the continuity Ive has
brought means the ‘shock of new is gone’. Apple has gone from being the
alternative to the mainstream and that brings with it more challenges. Ive and
his design style are seen as the establishment, as the status quo, and Apple has
to find a new design language if they want to survive. Jony Ive’s new challenge
is to find a new design style for Apple, and essentially, for himself.
Thoughts: I thought this book was a great look at how Apple’s
products came to be the way they are, building a story around how each design
element came to be. Things that users take for granted like magnetic latches,
white products, touch screens, all came to life in Apple’s design studio. I
also learned a lot about design and various terms used when designing. The book
would perhaps be a bit more balanced if it talked about how this shift to a
design focus hurt Apple in some ways. The most recent example of this would be
the iPhone 6 bending, which I would guess is due to engineering having to give
up some things to make the design teams designs come to life.
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