Saturday, 18 October 2014

Jony Ive: The Genius Behind Apple's Greatest Products

This book was an interesting look at Apple from a design side and did a good job of explaining how the culture and decisions they have made, have led to huge successes and to some of their failures. It’s important to keep in mind that the author, Leander Kahney, is also the editor and publisher of a blog titled ‘Cult of Mac’, and therefore is very informed, but also biased, when it comes to all things Apple.

He starts off by talking about Jony Ive, and how his childhood and education has brought him to such a place of prominence today. Ive was born in England, and he learned a lot from his father, who loved design and constantly encouraged him. At a young age his talent was obvious and he would build scores of models and prototypes. Ive had a talent for adding tactile elements to his designs, and often used the colour white, which would eventually become significant for Apple. He also focused on simplicity and minimalism, and was very interested in humanizing technology. His starting point for designs was always what something SHOULD be. Ive also understood that style had a corrosive effect, aging a product before it’s time if it’s design went out of style. He often got upset when his work was ruined by the people he was working for, and he disliked consulting because he couldn’t see projects through to completion.

His interest in Apple grew when he noticed that they gave personality and meaning to technology that was still being treated as though it were anonymous. A man named Robert Brunner tried 3 times to get Ive to join Apple, and he finally succeeded. He was the man who set up the design studio at Apple, hired the talent, and when he left, he recommended that they promote Ive, which they did. When Jobs was gone, Apple tried licensing out the Mac operating system because they saw Microsoft successfully doing it, but it failed for Apple. When Jobs returned he said that the goal was not just to make money, but to make great products. That’s what convinced Ive to stay with the company.

Jobs had a new strategy. Apple was going to make 4 products: a desktop computer for a consumer, a desktop computer for a professional, a portable computer for a consumer and a portable computer for a professional. When he first came back, he laid off 4200 people. He decided he didn’t want to compete in the broader market for PCs because they competed on price, not features or ease of use, which Jobs viewed as a race to the bottom. He believed that well designed, well made computers could command the same market share and margins as a luxury automobile. With Ive’s help, industrial design would be the centerpiece of Apple’s comeback. Design was not just about how a product looked, but also about how it worked.

“As industrial designers we no longer design objects. We design the user’s perceptions of what those objects are, as well as the meaning that accrues from their physical existence, their function and the sense of possibility they offer” – Jony Ive. The computer industry had become about product attributes that you could measure empirically (very inhuman and cold), but Ive wanted to design objects that dispensed positive emotions.

The author then begins to talk about each of the Apple products under Jobs and how they led to the Apple products we see today. First is the iMac, which they decided would be the first all in one PC, built with focus and simplicity. During the summer leading up to the release of the iMac, Apple spent $100 million on advertising. The iMac launched ‘translucence’ as a product trend. Apple then focused on the PowerBook, which was a laptop designed for professionals. They were the first to recognize the potential of USB and Wi-Fi, and also incorporated a magnetic latch (buttons and latches that make a design pop are called jewelry), which would become very standard for Apple. Then there was the Power Mac Cube, which represented breakthroughs in manufacturing techniques and miniaturization, eventually leading to the Mac Mini. The design team challenged every preconceived notion about every material. Toshiba then came up with a 1.8” hard drive that could hold 5GB (1000 cds), which allowed the iPod to be possible. The iPod was the first product where they thought about packaging.

“If there was ever a product that catalyzed Apple’s reason for being, it’s this (iPod), because it combines Apple’s incredible technology base with Apple’s legendary ease of use with Apple’s awesome design. Those 3 things come together in this, and it’s like, that’s what we do. So if anybody was ever wondering why Apple is on the earth, I would hold this up as a good example” – Jony Ive.

The author then talks about where Tim Cook fits into the picture. He originally worked on an Enterprise Resource Planning (ERP) system and reduced inventory on hand to 2 days. He sold off Apple factories to increase profit margins, and his team figured out how to produce the products in their millions and deliver them all over the world, on time and in utmost secrecy. This allowed Apple’s designers to do more. They started to work on a unibody process, where products could be made out of one piece of metal. Machining is the way to make the best parts possible, the pinnacle of refinement and precision, but it takes time and money.

The author then delves into how Ive and the design team started to be involved in designing the software side of things too. It’s presumed that Scott Forstall lost a power struggle with Ive in 2012 and was fired, allowing Ive to become the head of hardware and software (the creative side). The biggest disagreement he had with Forstall was about skeuomorphic design, which basically means graphic interfaces that resemble real world objects. The user interface conventions looked like their real life counterparts (ie. Bookshelves for ebooks). It allowed neophytes (beginners, newcomers) to be immediately familiar with an unfamiliar device. Problems started because Jony didn’t like skeuomorphism, and because Apple started to get criticisms that it was ‘tacky’, which put Forstall in the line of fire. This is why iOS 7 is drastically different than previous operating systems. It had Jony’s minimalism, stripping away anything that was unnecessary. It was also infused with a deep appreciation for print graphic design (ex: typography=Helvetica Neue). Ive believed that hardware changes could only be incremental, not fundamental, at this point. Software was the new design frontier and Ive wanted to be a part of that.

Ive believes that Apple’s goal is not to make money, but to make great products, and that if you do that, everything will follow. Jobs always said that focus isn’t a question of saying yes to projects, it’s saying no. Under Ive’s guidance, Apple has remained highly disciplined in saying no to products that are competent as opposed to great. However, Apple no longer takes risks, generational leaps grow more incremental and the continuity Ive has brought means the ‘shock of new is gone’. Apple has gone from being the alternative to the mainstream and that brings with it more challenges. Ive and his design style are seen as the establishment, as the status quo, and Apple has to find a new design language if they want to survive. Jony Ive’s new challenge is to find a new design style for Apple, and essentially, for himself.

Thoughts: I thought this book was a great look at how Apple’s products came to be the way they are, building a story around how each design element came to be. Things that users take for granted like magnetic latches, white products, touch screens, all came to life in Apple’s design studio. I also learned a lot about design and various terms used when designing. The book would perhaps be a bit more balanced if it talked about how this shift to a design focus hurt Apple in some ways. The most recent example of this would be the iPhone 6 bending, which I would guess is due to engineering having to give up some things to make the design teams designs come to life. 

No comments:

Post a Comment